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In terms of games, Rogue Trooper puts me in mind of Star Wars: Republic Commando. Death from the same stable, and the latter seems like a dayglo farce. Compare it even to the earlier, more-hyped Dread vs. It's too damned easy, which kills the replay value, but then again that's appropriate to the source material too - Rogue is a Terminator, not Tobias Funke on a bad day.Īll this makes a game which looks so much more like a comic - or, at least, a dark British comic from the tail-end of the 20th century - than most games which far more consciously try to ape comics. It's an extremely efficient game, and this means the stark presentation suits it. Guns operate as selectable modules from one main weapon (which even boasts a preposterously huge silencer if you want to play it stealth-style), ammo and upgrades are built from scrap collected in the field, the choice between basic sneaking and all-out carnage is always there, the environment does not distract with pointless frippery.
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Played today, it feels a little stiffer and, well, more PlayStation 2, than it did at the time, but it remains a really solid yet fluid action game.
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(The major exception is its sadly lowest-common-denominator depiction of its few female characters, who suffer from the worst of '90s comic excess). 'Neat' is a particularly apposite term for the game as a whole - it's self-contained, it knows its own limits and it makes almost everything fit and everything feel good. Instead, it tells a summarised, neater version of the core origin/revenge-quest tale. In other words, Rogue Trooper the game doesn't have too much it has to include, or too much it has to risk. There have been attempts since to evolve it, but really this is a comic that teenagers read for the high concept and violence, rather than because of the individual stories particularly stood out. They're on a quest to find a traitor amongst Souther high command, who sold the GIs out and cost Gunnar, Bagman and Helm (yes, really) their lives. Some of his fallen comrades have their personalities stored on a memory chip, and are then implanted into his gun, backpack and helmet. He's basically Clint Eastwood playing topless Superman. Rogue is a Genetic Infantryman fighting for the Southers, a clone born in a vat and designed from the DNA up to be resistant to the many environmental horrors of Nu-Earth. Theoretically the latter are the heroes, though war naturally means blurred lines. The original Rogue Trooper was set on Nu-Earth, a blasted, blighted planet reduced to near-inhabitability by warfare, on which an endless, brutal battle between the Norts and the Southers. I should also mention the wonderful skyboxes - fractal explosions, suggesting a universe ripping itself to pieces even as this little mudball sinks into itself. Blue against brown: it's not what we traditionally ask for from our game art, but given crisp edges and detailed shapes even at a distance, it becomes something a little special. Rogue Trooper has a limited colour palette - mostly brown, with a incongruously but appealingly blue protagonist - and this is appropriate to the comic it's based on. I will admit that Rogue Trooper is not really beautiful, but something impressive emerges when a 9 year old game is dragged up to a resolution of 3200x1800. I suspect no-one who worked on this game ever expected it to look quite like this, that this game was never designed to look like this. It makes a game that is not beautiful accidentally sort-of-beautiful, or at least striking.
#ROGUE TROOPER GAME PC TRAINER DRIVERS#
I had to hack hex files and use virtual resolutions in my graphics card drivers to do this, so it was a bit of a fiddle. (Click the screenshots for full-size versions, or there's a slideshow widget thingy at the end of the words). Primarily, I thought I'd make a 4K gallery of it. But it is an extremely well-judged action game that is extremely true to its source material. Death seemed like a hollow disservice to the character and his world, Rogue Trooper was a very straightforward game which just nailed it, and took me right back to why I used to love the surly blue guy. I was all about 2000AD at a certain point in my life, enough so that an attachment to the holy trinity - Dredd, Johnny Alpha, Rogue Trooper - will stay with me for life. 2006's Rogue Trooper, an adaptation of the 2000AD comic, isn't the first game off anyone's lips, unless they're specifically talking about 2000AD games which were pretty good but no-one remembers them.